"...it never feels like you're confined to one location — both tricks of gameplay and level design, like in-game elevators to re-orient players in the opposite direction, and the complete escapism of virtual reality, both contribute to a complete loss of the sense of where you are in the outside world."
"I am completely in the moment, ignorant of the fact that I'm actually walking around an empty warehouse. In my mind I'm gunning down zombies and rebels by the dozen, with my real buddies covering my virtual flanks."
"When the first undead creature comes at you, they feel shockingly close — if you've ever wanted to hear grown men squeal, this is your chance."
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